Hey everyone! Here’s a super brief tutorial. The Multiple Choice Question has been Made For Kids Education. Let's Learn Step By Step How to Make it.
Open Animate and create a new File 1280 x 720 and save the file name "Quiz" (ActionScript 3).
Now it's time to design your quiz interface. make a start button and set their instance name star_btn.
Create a rounded rectangle 1149 x 125 and set their instance name ques_mc. Add a Dynamic TextField with the Text Tool and name it "txt".
Create four rounded rectangle 382 x 108 and set their instance name Op1, Op2, Op3, Op4. Add a Dynamic TextField with the Text Tool and name it "Op_txt"
Add a Dynamic TextField with the Text Tool and name it "score_txt".
Add a Dynamic TextField with the Text Tool and name it "wrong_txt".
Add a Button with the Text "Replay" and name it "Replay_btn".
On the first frame Create a new layer and name it "Actions" and press F9.
Adding Click Event To Start the Quiz
stop();
start_btn.addEventListener(MouseEvent.CLICK, PlayGame);
function PlayGame (MouseEvent)
{
gotoAndStop(2);
}
On the second frame press F9 and adding questions
//These are the classes we'll need to import for our class to work;
//import the Tween class
import fl.transitions.Tween;
//import the transitions
import fl.transitions.easing.*;
import flash.filters.*;
stop();
var tween1:Tween;
var tween2:Tween;
var tween3:Tween;
var tween4:Tween;
var tween5:Tween;
var Qnum = 0;
var score = 0;
var miss = 0;
var Questions:Object = [
{
Ques: "The Binary Coded Decimal (BCD) uses",
Options: ["6 bits","8 bits","16 bits","32 bits"],
Ans: "6 bits"
},
{
Ques: "Which of the following is billionth of a second?",
Options: ["Microsecond","Nanosecond","Terabyte","Gigabyte"],
Ans: "Nanosecond"
},
{
Ques: "The two kinds of main memory are",
Options: ["CDs and DVDs","RAM and ROM","Primary and secondary","Direct and sequential"],
Ans: "RAM and ROM"
},
]
//Second Frame Code
//Add Variable for options
var no1 = 0;
function GameStart()
{
//Adding Tween in Questoins
tween1 = new Tween(ques_mc, 'alpha', Regular.easeInOut, 0, 2, 4, true);
tween1 = new Tween(ques_mc, 'y', Bounce.easeOut, -200.65, 200.85, 3, true);
//Adding Tween in Options
tween2 = new Tween(Op1, 'y', Bounce.easeOut, -100, Op1.y, 3, true);
tween3 = new Tween(Op2, 'y', Bounce.easeOut, -100, Op2.y, 3, true);
tween4 = new Tween(Op3, 'y', Bounce.easeOut, -100, Op3.y, 3, true);
tween5 = new Tween(Op4, 'y', Bounce.easeOut, -100, Op4.y, 3, true);
//Adding text fomr array object in Question And Options;
ques_mc.txt.text = Questions[Qnum].Ques;
Op1.Op_txt.text = Questions[Qnum].Options[no1];
no1++
Op2.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op3.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op4.Op_txt.text = Questions[Qnum].Options[no1];
//reset no1 value
no1 = 0;
}
// Calling The Function
GameStart();
Now Ctrl+Enter and test the movie (swf) question and option fetch done
for (var i = 1; i <= 4; i++)
{
this["Op" + i].buttonMode = true;
this["Op" + i].addEventListener(MouseEvent.CLICK, ClickFunction1);
}
function ClickFunction1 (e:MouseEvent):void
{
//Store buttons name in variable
var btn = e.currentTarget.name;
//if user click Option-1
if(btn == "Op1")
{
//Cheking if current target is true.
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play(); // We will make this movie clip in the next step.
}
else
{
trace("Try Again");
try_mc.play(); // We will make this movie clip in the next step.
}
}
//if user click Option-2
else if(btn == "Op2")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-3
else if(btn == "Op3")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-4
else if(btn == "Op4")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
}
Create a new layer and name it "good_and_try"
Make a Good Work Object as you want to design. when the user clicked on the right option. it will appear.
goto (goood work movie clip) and put stop(); command on first frame as you see in video. On the last frame add gotoAndStop(1); and call parent function Object(parent).NextFunction();
// put on first frame of Good Work Mc
Stop();
// put on last frame of Good Work Mc
gotoAndStop(1);
Object(parent).NextFunction();
Do same in try again mc but on the last frame change Object(parent).NextFunction(); to Object(parent).WrongAnwer();
You can also add sound of good work and try again in movieclips as you can see i add sound both moiveclips
Create a good work function
function NextFunction()
{
score++;
Qnum++;
//check display question = total question;
if(Qnum >= Questions.length)
{
// if All Questions Completed. go to and stop on the third frame.
gotoAndStop(3);
}
else
{
//Calling Again Game Start Funciton
GameStart();
}
}
Create a try again function
function WrongAnwer()
{
// simple when user click on wrong answer
miss++;
}
Create a restart game funciton and showing result
// Frame Third Code
stop();
Replay_btn.addEventListener(MouseEvent.CLICK, replay_funC);
function replay_funC(e:MouseEvent){
gotoAndStop(1);
}
Adding Score and Missed
// Frame Third Code
//Showing score and miss on display
score_txt.text = String(score);
wrong_txt.text = String(miss);
Our quiz app is now complete.
Here is the code in full:
// Frame One Code
stop();
start_btn.addEventListener(MouseEvent.CLICK, PlayGame);
function PlayGame (MouseEvent)
{
gotoAndStop(2);
}
// Frame Second Code
//import the Tween class
import fl.transitions.Tween;
//import the transitions
import fl.transitions.easing.*;
import flash.filters.*;
stop();
var tween1:Tween;
var tween2:Tween;
var tween3:Tween;
var tween4:Tween;
var tween5:Tween;
var Qnum = 0;
var score = 0;
var miss = 0;
var Questions:Object = [
{
Ques: "The Binary Coded Decimal (BCD) uses",
Options: ["6 bits","8 bits","16 bits","32 bits"],
Ans: "6 bits"
},
{
Ques: "Which of the following is billionth of a second?",
Options: ["Microsecond","Nanosecond","Terabyte","Gigabyte"],
Ans: "Nanosecond"
},
{
Ques: "The two kinds of main memory are",
Options: ["CDs and DVDs","RAM and ROM","Primary and secondary","Direct and sequential"],
Ans: "RAM and ROM"
},
]
var no1 = 0;
function GameStart()
{
//Adding Tween in Questoins
tween1 = new Tween(ques_mc, 'alpha', Regular.easeInOut, 0, 2, 4, true);
tween1 = new Tween(ques_mc, 'y', Bounce.easeOut, -200.65, 200.85, 3, true);
//Adding Tween in Options
tween2 = new Tween(Op1, 'y', Bounce.easeOut, -100, Op1.y, 3, true);
tween3 = new Tween(Op2, 'y', Bounce.easeOut, -100, Op2.y, 3, true);
tween4 = new Tween(Op3, 'y', Bounce.easeOut, -100, Op3.y, 3, true);
tween5 = new Tween(Op4, 'y', Bounce.easeOut, -100, Op4.y, 3, true);
//Adding text fomr array object in Question And Options;
ques_mc.txt.text = Questions[Qnum].Ques;
Op1.Op_txt.text = Questions[Qnum].Options[no1];
no1++
Op2.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op3.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op4.Op_txt.text = Questions[Qnum].Options[no1];
no1 = 0;
}
GameStart();
for (var i = 1; i <= 4; i++)
{
this["Op" + i].buttonMode = true;
this["Op" + i].addEventListener(MouseEvent.CLICK, ClickFunction1);
}
function ClickFunction1 (e:MouseEvent):void
{
//Store buttons name in variable
var btn = e.currentTarget.name;
//if user click Option-1
if(btn == "Op1")
{
//Cheking if current target is true.
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play(); // We will make this movie clip in the next step.
}
else
{
trace("Try Again");
try_mc.play(); // We will make this movie clip in the next step.
}
}
//if user click Option-2
else if(btn == "Op2")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-3
else if(btn == "Op3")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-4
else if(btn == "Op4")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
}
function NextFunction()
{
score++;
Qnum++;
if(Qnum >= Questions.length)
{
gotoAndStop(3);
}
else
{
GameStart();
}
}
function WrongAnwer()
{
miss++;
}
// Frame Third Code
stop();
Replay_btn.addEventListener(MouseEvent.CLICK, replay_funC);
function replay_funC(e:MouseEvent){
gotoAndStop(1);
}
score_txt.text = String(score);
wrong_txt.text = String(miss);
.........Thank You.........
Download My Educational Games:-
2. Daily Math
https://play.google.com/store/apps/details?id=air.com.Myapp.DailyGame
3. See Latest Game
Open Animate and create a new File 1280 x 720 and save the file name "Quiz" (ActionScript 3).
Now it's time to design your quiz interface. make a start button and set their instance name star_btn.
Create a rounded rectangle 1149 x 125 and set their instance name ques_mc. Add a Dynamic TextField with the Text Tool and name it "txt".
Create four rounded rectangle 382 x 108 and set their instance name Op1, Op2, Op3, Op4. Add a Dynamic TextField with the Text Tool and name it "Op_txt"
stop();
start_btn.addEventListener(MouseEvent.CLICK, PlayGame);
function PlayGame (MouseEvent)
{
gotoAndStop(2);
}
//These are the classes we'll need to import for our class to work;
//import the Tween class
import fl.transitions.Tween;
//import the transitions
import fl.transitions.easing.*;
import flash.filters.*;
stop();
var tween1:Tween;
var tween2:Tween;
var tween3:Tween;
var tween4:Tween;
var tween5:Tween;
var Qnum = 0;
var score = 0;
var miss = 0;
var Questions:Object = [
{
Ques: "The Binary Coded Decimal (BCD) uses",
Options: ["6 bits","8 bits","16 bits","32 bits"],
Ans: "6 bits"
},
{
Ques: "Which of the following is billionth of a second?",
Options: ["Microsecond","Nanosecond","Terabyte","Gigabyte"],
Ans: "Nanosecond"
},
{
Ques: "The two kinds of main memory are",
Options: ["CDs and DVDs","RAM and ROM","Primary and secondary","Direct and sequential"],
Ans: "RAM and ROM"
},
]
//Second Frame Code
//Add Variable for options
var no1 = 0;
function GameStart()
{
//Adding Tween in Questoins
tween1 = new Tween(ques_mc, 'alpha', Regular.easeInOut, 0, 2, 4, true);
tween1 = new Tween(ques_mc, 'y', Bounce.easeOut, -200.65, 200.85, 3, true);
//Adding Tween in Options
tween2 = new Tween(Op1, 'y', Bounce.easeOut, -100, Op1.y, 3, true);
tween3 = new Tween(Op2, 'y', Bounce.easeOut, -100, Op2.y, 3, true);
tween4 = new Tween(Op3, 'y', Bounce.easeOut, -100, Op3.y, 3, true);
tween5 = new Tween(Op4, 'y', Bounce.easeOut, -100, Op4.y, 3, true);
//Adding text fomr array object in Question And Options;
ques_mc.txt.text = Questions[Qnum].Ques;
Op1.Op_txt.text = Questions[Qnum].Options[no1];
no1++
Op2.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op3.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op4.Op_txt.text = Questions[Qnum].Options[no1];
//reset no1 value
no1 = 0;
}
// Calling The Function
GameStart();
for (var i = 1; i <= 4; i++)
{
this["Op" + i].buttonMode = true;
this["Op" + i].addEventListener(MouseEvent.CLICK, ClickFunction1);
}
function ClickFunction1 (e:MouseEvent):void
{
//Store buttons name in variable
var btn = e.currentTarget.name;
//if user click Option-1
if(btn == "Op1")
{
//Cheking if current target is true.
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play(); // We will make this movie clip in the next step.
}
else
{
trace("Try Again");
try_mc.play(); // We will make this movie clip in the next step.
}
}
//if user click Option-2
else if(btn == "Op2")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-3
else if(btn == "Op3")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-4
else if(btn == "Op4")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
}
// put on first frame of Good Work Mc
Stop();
// put on last frame of Good Work Mc
gotoAndStop(1);
Object(parent).NextFunction();
function NextFunction()
{
score++;
Qnum++;
//check display question = total question;
if(Qnum >= Questions.length)
{
// if All Questions Completed. go to and stop on the third frame.
gotoAndStop(3);
}
else
{
//Calling Again Game Start Funciton
GameStart();
}
}
function WrongAnwer()
{
// simple when user click on wrong answer
miss++;
}
// Frame Third Code
stop();
Replay_btn.addEventListener(MouseEvent.CLICK, replay_funC);
function replay_funC(e:MouseEvent){
gotoAndStop(1);
}
// Frame Third Code
//Showing score and miss on display
score_txt.text = String(score);
wrong_txt.text = String(miss);
// Frame One Code
stop();
start_btn.addEventListener(MouseEvent.CLICK, PlayGame);
function PlayGame (MouseEvent)
{
gotoAndStop(2);
}
// Frame Second Code
//import the Tween class
import fl.transitions.Tween;
//import the transitions
import fl.transitions.easing.*;
import flash.filters.*;
stop();
var tween1:Tween;
var tween2:Tween;
var tween3:Tween;
var tween4:Tween;
var tween5:Tween;
var Qnum = 0;
var score = 0;
var miss = 0;
var Questions:Object = [
{
Ques: "The Binary Coded Decimal (BCD) uses",
Options: ["6 bits","8 bits","16 bits","32 bits"],
Ans: "6 bits"
},
{
Ques: "Which of the following is billionth of a second?",
Options: ["Microsecond","Nanosecond","Terabyte","Gigabyte"],
Ans: "Nanosecond"
},
{
Ques: "The two kinds of main memory are",
Options: ["CDs and DVDs","RAM and ROM","Primary and secondary","Direct and sequential"],
Ans: "RAM and ROM"
},
]
var no1 = 0;
function GameStart()
{
//Adding Tween in Questoins
tween1 = new Tween(ques_mc, 'alpha', Regular.easeInOut, 0, 2, 4, true);
tween1 = new Tween(ques_mc, 'y', Bounce.easeOut, -200.65, 200.85, 3, true);
//Adding Tween in Options
tween2 = new Tween(Op1, 'y', Bounce.easeOut, -100, Op1.y, 3, true);
tween3 = new Tween(Op2, 'y', Bounce.easeOut, -100, Op2.y, 3, true);
tween4 = new Tween(Op3, 'y', Bounce.easeOut, -100, Op3.y, 3, true);
tween5 = new Tween(Op4, 'y', Bounce.easeOut, -100, Op4.y, 3, true);
//Adding text fomr array object in Question And Options;
ques_mc.txt.text = Questions[Qnum].Ques;
Op1.Op_txt.text = Questions[Qnum].Options[no1];
no1++
Op2.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op3.Op_txt.text = Questions[Qnum].Options[no1];
no1++;
Op4.Op_txt.text = Questions[Qnum].Options[no1];
no1 = 0;
}
GameStart();
for (var i = 1; i <= 4; i++)
{
this["Op" + i].buttonMode = true;
this["Op" + i].addEventListener(MouseEvent.CLICK, ClickFunction1);
}
function ClickFunction1 (e:MouseEvent):void
{
//Store buttons name in variable
var btn = e.currentTarget.name;
//if user click Option-1
if(btn == "Op1")
{
//Cheking if current target is true.
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play(); // We will make this movie clip in the next step.
}
else
{
trace("Try Again");
try_mc.play(); // We will make this movie clip in the next step.
}
}
//if user click Option-2
else if(btn == "Op2")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-3
else if(btn == "Op3")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
//if user click Option-4
else if(btn == "Op4")
{
if (e.currentTarget.Op_txt.text == Questions[Qnum].Ans)
{
trace("Good Work");
good_mc.play();
}
else
{
trace("Try Again");
try_mc.play();
}
}
}
function NextFunction()
{
score++;
Qnum++;
if(Qnum >= Questions.length)
{
gotoAndStop(3);
}
else
{
GameStart();
}
}
function WrongAnwer()
{
miss++;
}
// Frame Third Code
stop();
Replay_btn.addEventListener(MouseEvent.CLICK, replay_funC);
function replay_funC(e:MouseEvent){
gotoAndStop(1);
}
score_txt.text = String(score);
wrong_txt.text = String(miss);
Download My Educational Games:-
2. Daily Math
https://play.google.com/store/apps/details?id=air.com.Myapp.DailyGame
3. See Latest Game
https://play.google.com/store/apps/details?id=air.com.Myapp.DailyGame
3. See Latest Game
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